What makes this game so unique is the idea that you can create any creature your imagination can come up with and send him out into the universe to try and survive. Establishing new homes on different planets, flying spaceships through the cosmos, interacting with other creatures in the game; their are no limits to the possibilities. Wright describes it as "the computer as an amplifier of your imagination." In a society where creativity and imagination have fallen by the wayside to games like Grand Theft Auto and Call of Duty, this opens up a whole new realm of an experience that is both educational and addicting.
Wright says the beauty of Spore lies in the fact that it is "massively single player." Most games that are popular right now rely on other players logged in to a common network that can interact with each other. Spore allows you to be with other creatures that people have created, but they are fully automated. Your character is out there on his own, not at the mercy of the whim of another player. What makes this so "massively single player" is the powers of 10 train of thought. The scale to which your creature lives is similar to the scale in which we as humans live. The game instills a sense of power because we have seen the scale of the universe in which the game takes place, but because of the scale, it can, in a way, make players feel insignificant.
In our digital culture, the universality of this game is what is going to take it to new heights. Players of all ages can enjoy the game equally, and for different reasons. Spore shows us the "fragility of life, connection between micro and macro scales, complex ecosystems and food webs, the impact of new technology on social systems," and all these aspects culminate into a very real experience. The long zoom perspective is impossible for us to fully grasp, but it is important for us to give it our best shot.